Photoshop is moving to Physically Based Rendering (PBR) > this is a method of shading and rendering that provides a more accurate representation of how light interacts with surfaces. However, there will be files that will no longer look the same because how Photoshop handles certain materials differently.įor example > Photoshop went from Specular-Glossiness to Metal -Roughness The Ray Tracer has not changed, however, the material model has changed and Photoshop tries to match previous versions as close as possible.
The 3D Material model in Photoshop has changed and it is transitioning to the 3D material model used by Substance and Dimension.